![]() ![]() The Trader’s path is, on the opposite, mostly about developing your riches and economic power. Basically, you’re a pirate, and you need to do whatever it takes to build your own empire in the Caribbean. If you go the way of the Adventurer, you’ll lead an unforgiving campaign for the conquest of the seas, which involves a lot of invasion, piracy, bounty hunting, and raiding. I went with…the trader route, because, even when I was playing Civilization V, I steered clear of fighting with other territories and focused mostly on being a peaceful person that just liked to earn a few coins now and then. ![]() Well, to achieve that goal, you first have to choose one of the two available campaigns–Adventurer or Trader. As an up-and-coming young sea captain, your only goal is to become the most powerful man in the New World. The mighty kingdoms of Spain, England, France, and the Netherlands are fighting over the colonies. You’re in the Caribbean during the turbulent 17th century. ![]() Here’s the lowdown on how all this starts in Port Royale 3. Either way, I gave it a shot, but was ultimately forced to walk the plank. I mean, there is a board game with a similar name to this, but it’s not one to one. Except, on paper, it sounds a lot like many of the board games I’ve been getting into lately, what with its numerous systems and decisions to make, various paths to follow. I knew going into Port Royale 3 that this wasn’t a game for me, and, surprise surprise, it’s totally not a game for me. ![]()
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